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Medieval Kingdoms has realistic seasons to further enhance your gameplay. Each season has different events such as snow fall, leaf fall, frost breath etc.
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The base temperatures will not factor in different factors such as altitude, biome and weather. These temperatures will go above or below the thresholds that are set (minimum and maximum temperatures)
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Winter
Summer
Spring
Fall
<aside>
Each factor will greatly impact the temperatures that the player will experience so plan your journey, the location of the settlement and other things very wisely.
</aside>
Altitude
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Weather
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A list of block modifiers affecting temperature:
LAVA{range=7,modifier=22}
TORCH{range=7,modifier=7}
LANTERN{range=7,modifier=7}
CAMPFIRE{range=7,modifier=15}
WALL_TORCH{range=7,modifier=7}
FIRE{range=7,modifier=16}
SOUL_TORCH{range=7,modifier=-7}
SOUL_WALL_TORCH{range=7,modifier=-7}
SOUL_CAMPFIRE{range=7,modifier=-10}
SOUL_FIRE{range=7,modifier=-16}
SOUL_LANTERN{range=7,modifier=-7}
ICE{range=3,modifier=-6}
PACKED_ICE{range=3,modifier=-6}
BLUE_ICE{range=7,modifier=-15}
Coldness
Warmth
Biome
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Misc
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